The Endless Murder
Fly the dying frontier. Gather what is left. Lead the flock.
A crow over a country that has stopped trying. It is an arcade flight game in the spirit of the one everybody has played, dropped into a bleak, dark-Americana frontier and given real weather to fight.
- Platforms
- iOS · Android · Web
- Engine
- Godot 4
- Status
- Store release in preparation

Tap to flap. Hold to glide, and the wings open against the fall. That is the whole of it — everything else is nerve.
Six things that make a run
Two inputs, and that is all
Tap to flap. Hold, and the wings open against the fall. Everything else in the game is a consequence of those two things meeting weather.
Sky that pushes back
Thermal updrafts lift you for free. Downdraft squalls are invisible until you are inside one. Crosswinds nudge your line just enough to matter in a gap you had measured.
The murder
Collect without hitting anything and lone crows drift in from the edges and hold formation behind you. Crash, and they scatter into the mist.
Power-ups you hold
Grave Shroud and Gale Force sit in a slot until you choose to spend them, on their own buttons — so a power-up is never triggered by a flap you meant as a flap.
One second chance
Every run allows exactly one revival, and then it ends. No amount of watching, buying or waiting produces a second one, so every score means the same thing.
Nothing asked for
No accounts, no leaderboards, no network, and — verified in the built manifest — no Android permissions requested at all.
Ten from the build
Captured from the running game by its own harness, not mocked up. Click any of them for a closer look.
The apocalypse unfolds while you fly it
Survive long enough in a single run and the world changes underneath you. It is one continuous flight — the stages arrive, they are not chosen.
The Dying Woods
Bare, skeletal birches under a pale sky, drifting ash, and jagged branches at wing height.
The Abandoned Settlement
Dilapidated shacks and broken fences, with smouldering chimneys venting smoke that blinds you for a second at a time.
The Open Wasteland
A vast, near-featureless horizon and sudden harsh squalls. Nothing to read but the wind.
Feature-complete, and not yet on a store
The game is finished enough to play end to end on web and desktop, and a signed Android build is produced on every pass. What stands between it and a store listing is paperwork and platform machinery — an upload keystore, a billing plugin, and, for iOS, a Mac — rather than missing game.
The soundtrack ships three tracks free under CC BY, credited in-game to Kevin MacLeod (incompetech.com). Four further tracks were written for the game and are sold; borrowed music is not.
Press, playtesting, or a publishing conversation?
Business inquiries